Ghul

Medium threat

Armor Class 14 (Rags)
Hit Points 36 (5d10 +12)
Speed 30

STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 12 (+1) 11 (+0) 10 (+0)

Saving Throws Dexterity +6
Skills Acrobatics +8, Perception +4
Language Unknown, Gutteral grunts
Challenge 1 (200 XP)

ACTIONS

  • Claws x2. Melee Weapon Attack: +8 to hit. Hit: 2d6+4

ABOUT

Ghuls are an enigma, feeding off the dead, digging up old tombs and graves and prowling the battlefields of the past would make one assume they were related in part to the liches and wraiths of the swamps, but unlike those servants of Nicran, the Ghuls have a mind of their own and some say even communicate with each other in a guttural language. They defend their trophies from those that would take them, and they act with strategy and as a unit, using cunning and experience to tackle the most dangerous of foes.

Many ghuls would pass as humans, they would easily disappear amongst the many refugees and homeless in the slums of the Last City or the dark roads below and realising this has caused concern amongst the council and guilds. The spires were built to keep out those corrupted horrors that infest the pale but what if the ghuls are not corrupted, could they infiltrate the cities and civilized areas?

The answer to the question above is yes because there is evidence that they have, partially eaten corpses have been found both in the Last City and those cities below, unexplained deaths and the removal of corpses from the chapels of the last rest, has baffled militia until you factor in ghuls. But what does this ability to hide themselves within a population say about this so-called monsters, that maybe they are more human than it is thought.

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Affinity Torus Copyright 2022 Dias Ex Machina Author Chris Dias

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