Medium undead, chaotic evil

Armor Class 14 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

15 (+2) 24 (+2) 26 (+3) 31 (+0) 02 (+1) 14 (+2)

Skills Athletics +4
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)


  • Regeneration. The ghulaz regains 5 hit points at the start of its turn. If the ghulaz takes acid or fire damage, this trait doesn’t function at the start of the ghulaz’s next turn. The ghulaz dies only if it starts it turn with 0 hit points and doesn’t regenerate.
  • Stench. Any creature other than another ghulaz that starts its turn within 10 feet of a ghulaz must make a DC 11 Constitution saving throw or take 7 (2d6) necrotic damage on a failure or half as much on a success.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
  • Paralyzing Spittle (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 20 ft., one target Hit: 10 (3d6) acid damage. If the target is a creature, it must make a DC 12 Constitution saving throw or become paralyzed. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Ghulaz are undead creatures rumored to have originated on another plane of existence. These vile creatures often dwell in packs that include gholles and/or once-human ghouls. These murderous monstrosities are akin to the gholle and are every bit as evil.

These creatures stand about six feet tall and have clawed hands and feet of animal nature despite their human-like fingers and toes. Their skull is also humanoid in shape, albeit more akin to that of a gorilla. It is elongated, with massive, hyena-like jaws, glaring bestial eyes, and hyena-like ears. These vile things seem to be an amalgam of the worst features of a hound, a baboon, and a human, blending them into a leering, fanged visage of demonic appearance. They have long arms corded with muscle that terminate in hideous clawed hands and feet.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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