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Giant, Aberrant

Family: Giant

Large giant, neutral evil

Armor Class 14 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 20 ft.

STR DEX CON INT WIS CHA
22 (+6) 8 (–1) 17 (+3) 7 (–2) 14 (+2) 6 (–2)

Skills Intimidation +4, Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages Giant
Challenge 4 (1,100 XP)

ACTIONS

  • Multiattack. The aberrant giant makes two Greatclub attacks or makes one Greatclub attack and uses Eye of Balor once.
  • Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (5d6 + 6) slashing damage.
  • Eye of Balor. The aberrant giant magically forces a creature it can see within 60 feet to make a DC 13 Wisdom saving throw or be magically cursed for one hour. Until the curse ends, the target has disadvantage on attack rolls against the aberrant giant.

ABOUT

The foulest of giant kind, aberrant giants are hated by, and in turn hate, all other giants. Their bodies sprout a broad range of deformities, misshapen limbs, strange organs, and other mutations. Their lairs are in caves, abandoned mines, and other underground locales far from civilization. Aberrant giants are known to raid other people, even other giants, for food.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games