Giant Ambush Spider

Large beast, unaligned

Armor Class 15 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 14 (+2) 2 (-4) 11 (+0) 4 (-3)

Skills Perception +3, Stealth +7
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Ambusher. In the first round of a combat, the spider has advantage on attack rolls against any creature it has surprised.
  • Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
  • Web Walker. The spider ignores movement restrictions caused by webbing.

ACTIONS

  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 13). Additionally, the target must make a DC 13 Constitution saving throw, taking 24 (4d10) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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Captain Shineheart's Gold © 2021, The Eldritch Press; Authors Fletcher Haug and Guy Corey

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