Giant Animated Armor

Large construct, unaligned

Armor Class 17 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 18 (+4) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 5 (1,800 XP)

Special Traits

  • Antimagic Susceptibility. The armor is incapacitated while in an area of antimagic, such as an antimagic field. If targeted by a dispel magic spell, the armor must succeed on a Constitution saving throw against the caster’s spell save DC, or fall unconscious for 1 minute.
  • False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

  • Multiattack. The armor makes two slam attacks. It can use Imprison in place of one attack.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The armor has two arms, each of which can grapple one Medium or smaller creature.
  • Imprison. The armor stuffs a Medium or smaller creature it is grappling into its hollow torso, which ends the grapple. While imprisoned, a creature is blinded and restrained and has total cover against effects and attacks from outside the armor. The armor can have no more than two creatures imprisoned at a time. An imprisoned creature can use its action to attempt a DC 19 Dexterity (Acrobatics) or Strength (Athletics) check, escaping the armor on a success, falling prone in an adjacent space. If the armor is destroyed, imprisoned creatures can escape using 10 feet of movement, exiting prone.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.