Giant Blind Albino Cave Frog

Medium beast, unaligned

Armor Class 12 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 30 ft., swim 30 ft.

15 (+2) 13 (+1) 16 (+3) 1 (-5) 14 (+2) 6 (-2)

Senses blindsight 30 ft., tremorsense 120 ft., passive Perception 12
Challenge 1 (200 XP)

Special Traits

  • Amphibious. The frog can breathe air and water.
  • Keen Smell. The frog has advantage on Wisdom (Perception) checks that rely on smell.
  • Standing Leap. The frog’s long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the frog can’t bite another target.
  • Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 10 (4d4) acid damage at the start of each of the frog’s turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.