Giant, Candykin

Family: Giant

Gargantuan giant (candykin), chaotic neutral

Armor Class 17 (natural armor)
Hit Points 232 (15d20 + 75)
Speed 60 ft.

STR DEX CON INT WIS CHA
25 (+7) 11 (+0) 20 (+5) 10 (+0) 8 (-1) 8 (-1)

Saving Throws Str +12
Skills Perception +4, Performance +4
Damage Vulnerabilities fire, radiant
Damage Resistances poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities petrification, poisoned
Senses passive Perception 14
Languages Common, Giant
Challenge 15 (13,000 XP)

SPECIAL TRAITS

  • Candyborn. Any creature can make a Perception check (DC 10) to determine if a creature is made of candy. As a reaction, any creature with a mouth can bite the candykin, inflicting 1 point of piercing damage per creature’s size (small inflicts 1 point, medium inflicts 2, etc.) or using its existing bite attack. Bestial creatures with sharp teeth (as per the GM’s discretion) inflict double damage. Creatures who inflict damage on a candykin with a bite are healed an equal amount.
  • Collapsing Colossus. When the candykin giant drops to 0 hit points, it falls over. Any creature on the ground within 30 feet of the candykin giant must make a DC 13 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails its save is restrained, blinded, and at risk of suffocating. To lift the corpse, the creature must make a DC 20 Strength saving throw at the end of each of its turns, ending the restrained, blinded, and risk of suffocation conditions on a success.
  • Regeneration. The candykin regains 10 hit points at the start of its turns if it is near a source of candy, like Candy Valley or the Valley of Mo. If the candykin takes fire damage, this trait doesn’t function at the start of the candykin’s next turn. The candykin dies only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Siege Monster. The candykin giant deals double damage to objects and structures.

ACTIONS

  • Multiattack. The candykin giant makes two melee attack with its fist.
  • Fist. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage.
  • Stomp. The candykin giant stomps one of its feet at a point on the ground within 20 feet of it. Any creature in a 20- foot-radius, 20-foot-high cylinder centered on this point must succeed on a DC 13 Dexterity saving throw or take 33 (6d10) bludgeoning damage and fall prone. Until the candykin giant uses its Stomp again or moves, the creature is restrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 20 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the candykin giant and is no longer restrained. Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).

REACTIONS

  • Sticky Flesh. When a creature misses the candykin with a melee weapon attack, the candykin’s flesh can catch the weapon. The attacker must succeed on a DC 20 Strength saving throw, or the weapon becomes stuck to the candykin. If the weapon’s wielder can’t or won’t let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can’t be used. A creature can pull the weapon free by taking an action to make a DC 10 Strength check and succeeding.

ABOUT

This taffy-colored giant is taller than four city blocks! When candykin combine in excess, they continue to grow. Candy giants are the culmination of a communal breakdown in Candy Valley. Normally, candykin keep each other in check by eating and absorbing those that break.

But in rare cases, one candykin goes on a rampage, consuming all the others. When this happens, a candy giant is born, a massive thing that uses its size to intimidate and threaten any creature it can find. They’re cowards at heart though, terrified of being found out that they are in fact candykin.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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