Giant, Cloud

Family: Giant

Huge giant, neutral good (50%) or neutral evil (50%)

Armor Class 14 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft.

STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 22 (+6) 12 (+1) 16 (+3) 16 (+3)

Saving Throws Con +10, Wis +7, Cha +7
Skills Insight +7, Perception +7
Senses passive Perception 17
Languages Common, Giant
Challenge 9 (5,000 XP)

Special Traits

  • Keen Smell: The giant has advantage on Wisdom (Perception) checks that rely on smell.
  • Innate Spellcasting: The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
    • At will: detect magic, fog cloud, light
    • 3/day each: feather fall, fly, misty step, telekinesis
    • 1/day each: control weather, gaseous form

Actions

  • Multiattack: The giant makes two morningstar attacks.
  • Morningstar: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
  • Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

ABOUT

This towering giant has finely chiseled features. Her skin is pale and smooth, and her long wispy hair flutters as if in a breeze.

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