Giant, Corrugated

Family: Giant

Large giant, neutral evil

Armor Class 14 (hide armor)
Hit Points 119 (14d10 + 42)
Speed 50 ft.

19 (+4) 15 (+2) 16 (+3) 13 (+1) 14 (+2) 10 (+0)

Saving Throws Str +7, Wis +5
Skills Perception +5
Damage Resistances bludgeoning from nonmagical attacks
Senses passive Perception 15
Languages Common, Giant
Challenge 6 (2,300 XP)


  • Innate Spellcasting. The corrugated giant’s innate spellcasting ability is Wisdom (DC 13 save). It can innately cast the following spells, requiring no components:
  • Simple Weapon Wielder. A simple weapon deals one extra die of its damage when the corrugated giant hits with it (included in the attack).


  • Multiattack. The corrugated giant makes two melee attacks.
  • Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.


This giant is as big around as ten men, and as tall as two; but, having no bones, it seems pushed together, so that its skin wrinkles up like the sides of an accordion, even his face being so wrinkled that his nose sticks out between two folds of flesh and his eyes from between two more.

Corrugated giants are the bane of fairies everywhere, as they often share similar surroundings. Corrugated giants enslaved mortals they can catch as servants, but have no tolerance for fairies, whom they curse at every turn.

Fey Foes. Corrugated giants are allied with awgwas in their hatred of immortals. They are adept spellcasters capable of cursing their foes, and more than one immortal has been turned into a turtle at their hands.

Born of the Mountains. Corrugated giants seem to have originated from the bumpy ridges of the land itself that border Mo’s valleys. This may explain their extreme dislike of immortals, as the immortal mofolk are known to intentionally aggravate giants.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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