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Giant Crocodile Mummy

Family: Mummies

Huge undead, unaligned

Armor Class 15 (natural armor)
Hit Points 119 (14d8 +56)
Speed 20 ft., swim 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 9 (-1) 19 (+4) 2 (-4) 10 (+0) 7 (-2)

Skills Stealth +5
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 7 (2,900 XP)

ACTIONS

  • Multiattack. The crocodile mummy makes two attacks: one with its rotting bite and one with its rotting tail. It can also use one of its attacks to use its Dreadful Glare. Dreadful Glare: The crocodile mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all crocodile mummies (but not crocodile mummy lords) for the next 24 hours.
  • Rotting Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 10 (3d6) necrotic damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile mummy can’t bite another target. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
  • Rotting Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target not grappled by the crocodile mummy. Hit: 15 (2d8 + 6) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

ABOUT

Wandering mummified crocodiles roam the lower reaches of the Labyrinth’s catacombs. The largest of these creatures remain in the deepest recesses of the crypts, possibly protecting something.

Section 15: Copyright Notice

Mystery Cults: Sobek, Copyright 2021, Bloodstone Press