Giant, Flayed

Family: Giant

Huge giant (titanspawn), chaotic evil

21 (+5) 11 (+0) 20 (+5) 6 (-2) 13 (+1) 8 (-1)

Armor Class 15 (natural armor)
Hit Points 149 (13d12 + 65)
Speed 30 ft., swim 40 ft.
Skills Perception +4
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 14
Languages Giantish, Titan Speech
Challenge 6 (2,300 XP)

Special Traits

  • Hold Breath. While out of water, the flayed giant can hold its breath for 10 minutes.
  • Water Breathing. The flayed giant can breathe only underwater.


  • Multiattack. The flayed giant makes two trident attacks.
  • Trident. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) piercing damage, or 18 (3d8 + 5) piercing damage if used with two hands.
  • Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 15 (3d6 + 5) piercing damage.


While not known for their intelligence, flayed giants are relatively cunning. Most often they wait below the water for a ship to pass overhead. At the right moment, they swim upward and pierce the hull of the ship with their huge tridents. While the ship’s crew tends to the damage, the flayed giants then attempt latch onto the vessel, using their body weight to capsize it.


A flayed giant’s skin is reddish, the color of fresh blood, yet semi-transparent and scaly.

It has gills like those of a fish on its neck and shoulders, and fins protrude at odd angles from its extremities. It wields a massive trident nearly twice the length of a human

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.

This is not the complete section 15 entry - see the full license for this page