Giant, Foawr

Family: Giant

Gargantuan giant, neutral evil

Armor Class 20 (natural armor)
Hit Points 3320 (20d20 + 120)
Speed 50 ft., swim 50 ft.

STR DEX CON INT WIS CHA
28 (+9) 10 (+0) 22 (+6) 12 (+1) 14 (+2) 16 (+3)

Skills Animal Handling +9, Nature +8, Perception +9, Survival +9
Damage Resistances cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities petrified, poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Common, Giant
Proficiency Bonus +7
Challenge 21 (33,000 XP)

SPECIAL TRAITS

  • Amphibious. The foawr can breathe air and water.
  • Keen Smell. The foawr has advantage on Wisdom (Perception) checks that rely on smell.
  • Magic Resistance. The foawr has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Multiattack. The foawr makes two attacks with its Spear.
  • Spear. Melee or Ranged Weapon Attack: +16 to hit, reach 15 ft. or range 60/240 ft., one target. Hit: 23 (4d6 + 9) piercing damage, or 27 (4d8 + 9) piercing damage if used with two hands to make a melee attack.
  • Rock. Ranged Weapon Attack: +16 to hit, range 60/240 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
  • Eye Rays. The foawr shoots one of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it. It can use each ray only once on a turn.
    • 1. Fire Ray. The target must succeed on a DC 18 Dexterity saving throw or take 22 (4d10) fire damage.
    • 2. Venomous Ray. The targeted creature must make a DC 18 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much damage on a successful one.
    • 3. Petrification Ray. The targeted creature must make a DC 18 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

ABOUT

Some fomorians are truly massive horrors that have an additional eye in their forehead. This eye can poison, petrify, or immolate foes. Known as foawr, these fomorians enjoy throwing boulders at passing sailors they cannot reach with their spears.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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