Giant, Fomorian

Family: Giant

Huge giant, neutral evil

Armor Class 17 (natural armor)
Hit Points 136 (13d12 + 52)
Speed 40 ft., swim 40 ft.

24 (+7) 10 (+0) 18 (+4) 10 (+0) 12 (+1) 8 (-1)

Skills Animal Handling +5, Nature +4, Perception +5, Survival +5
Damage Resistances cold
Senses darkvision 120 ft., passive Perception 15
Languages Common, Giant
Proficiency Bonus +4
Challenge 9 (5,000 XP)


  • Amphibious. The fomorian can breathe air and water.
  • Charge. If the fomorian moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Innate Spellcasting. The fomorian’s spellcasting ability is Wisdom (spell save DC 13). The fomorian can innately cast the following spells, requiring no material components:
  • Keen Smell. The fomorian has advantage on Wisdom (Perception) checks that rely on smell.
  • Magic Resistance. The fomorian has advantage on saving throws against spells and other magical effects.


  • Multiattack. The fomorian makes two attacks: one with its Ram and one with its Spear.
  • Ram. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.
  • Spear. Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 60/240 ft., one target. Hit: 17 (3d6 + 7) piercing damage, or 20 (3d8 + 7) piercing damage if used with two hands to make a melee attack.


Fomorians are tall beings, ranging from 20 to 30 feet in height. They are ugly, with goat-heads, large ears, and gaping mouths.

Fomorians are supernatural giants, possibly fallen gods, known for terrorizing others. Their origins are debated, with some stories suggesting they emerged from the depths of the sea or the netherworld beneath the earth. Their magical powers include control over destructive elements like storms, darkness, drought, and blight.

Despite their brute strength, fomorians lack finesse in battle and are better known for causing chaos and destruction. They possess some magical abilities, such as summoning fog and controlling the weather. When not raiding, they have supreme agricultural skills, introducing plowing to the lands where they reside and having a sense of the right time to plant and harvest.

Some fomorians are truly massive horrors that have an additional eye in their forehead. This eye can poison, petrify, or immolate foes. Known as foawr, these fomorians enjoy throwing boulders at passing sailors they cannot reach with their spears.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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