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Giant Hamster, Young

Family: Animal

Medium beast, unaligned

Armor Class 15 (natural armor)
Hit Points 12 (2d8+2)
Speed 20 ft., burrow 10 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 1 (-5) 12 (+1) 6 (-2)

Saving Throws Str +3, Con +3
Skills Athletics +3, Perception +3
Senses passive Perception 13
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Low-light Vision. A giant hamster can see twice as far in dim light as a human.
  • Disease Immunity. A giant hamster is immune to all diseases, magical or otherwise.
  • Cheek Pouch. A creature stashed in the cheek pouch is blinded and restrained. It takes 1d8+2 bludgeoning damage automatically at the start of each of the giant hamster’s turns. Only one Tiny creature or two creatures smaller than Tiny can be in the cheek pouch at one time. A stashed creature is unaffected by anything happening outside the giant hamster or by attacks from outside of it. A stashed creature can get out of the giant hamster by using 5 feet of movement, but only after the giant hamster is dead.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8+2) piercing damage and the target must make a successful DC 11 Dexterity saving throw or be grappled. A creature that is larger than Small size is unaffected by the grapple.
  • Stash. Automatic hit. (one creature already grappled by the giant hamster at the start of the giant hamster’s turn). Hit: The grappled creature (of Tiny size or smaller) is stuffed into the giant hamster’s cheek pouch (see Cheek Pouch under traits above).

ABOUT

This normally cuddly rodent kept by many as pets is not gargantuan and terrifying. It’s beady rodent eyes gleam with a near-mindless hunger.

Giant hamsters are larger, and much more aggressive cousins to the domesticated smaller rodents. Like their cousins they can be found in many colors, shapes and sizes. Also, like their cousins giant hamsters are omnivorous, but prefer grains, berries, nuts and water.

Companion

Armor Class 15 plus Caregiver’ s Proficiency Bonus (PB)
Hit Points As above or 4x caregiver’ s level
Saving Throws Str +1 plus Proficiency Bonus (PB), Con +1 plus Proficiency Bonus (PB)
Skills Athletics +1 plus Proficiency Bonus (PB), Perception +1 plus Proficiency Bonus (PB)
Senses passive Perception 11 plus Proficiency Bonus (PB)

ACTIONS

  • Bite. Melee Weapon Attack: +2 to hit plus Proficiency Bonus (PB), reach 5 ft., one target. Hit: 5 (1d8+2 plus Proficiency Bonus (PB)) piercing damage and the target must make a successful DC 9 plus Proficiency Bonus (PB) Dexterity saving throw or be grappled. A creature that is larger than Small size is unaffected by the grapple.
Section 15: Copyright Notice

Speak with Animals: Animal Companions I (5E), © 2021, Orphaned Bookworm Productions; Author: Connor Bates

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