Giant Hellgrammite

Large beast, unaligned

Armor Class 16 (natural armor)
Hit Points 115 (11d10 + 55)
Speed 30 ft., swim 25 ft.

STR DEX CON INT WIS CHA
23 (+6) 19 (+4) 20 (+5) 1 (-5) 13 (+1) 6 (-2)

Skills Perception +7, Stealth +9
Senses darkvision 60 ft., passive Perception 17
Languages
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Amphibious. The hellgrammite can breathe air and water.

ACTIONS

  • Multiattack. The hellgrammite makes two attacks: one bite attack and one tail attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8+6) slashing damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the hellgrammite can’t bite another target. A hellgrammite has advantage to bite a creature it is grappling. If a creature is still grappled when the hellgrammite is reduced to 0 hit points, the grappled creature takes an additional 13 (3d8) slashing damage at the start of each of its turns, and the grapple continues until the creature successfully escapes, or 10 damage is dealt to the hellgramite’s corpse.
  • Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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