Giant, Ingcel Caech

Family: Giant

Huge giant, neutral evil

Armor Class 15 (natural armor)
Hit Points 189 (14d12 + 98)
Speed 40 ft.

24 (+7) 10 (+0) 24 (+7) 8 (-1) 12 (+1) 6 (-2)

Skills Athletics +11, Perception +9, Stealth +10, Survival +9
Saving Throws Str +18, Con +16
Senses passive Perception 19
Languages Common, Giant
Proficiency Bonus +4
Challenge 9 (5,000 XP)


  • Brute. A melee weapon deals one extra die of its damage when the giant hits with it (included in the attack).
  • Poor Depth Perception. The giant has disadvantage on any attack roll against a target more than 30 feet away.
  • Sea Legs. The giant has advantage on ability checks and saving throws to resist being knocked prone.


  • Multiattack. The giant makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
  • Rock Throw. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.


  • Captain s Orders (2/Day). Whenever a friendly creature within 30 feet of the giant that can hear it misses with an attack, the giant can yell perilous threats to allow that creature to reroll the attack roll.


The ingcel caech stands has a massive frame. Its skin is tough and weathered from years of piratical pursuits. The ingcel caech’s most distinguishing feature is its single eye, a black orb that seems to radiate malevolence.

Ingcel caech (ING-kel-KAYTCH) giants are creatures of chaos and brutality. Their malicious nature drives them to pillage and plunder, leaving destruction in their wake. They often dwells near coastal areas where they can launch their raids on unsuspecting settlements.

Ingcel caech giants are relentless marauder, typically leading a band of humanoid pirates on raids and attacks against coastal towns and settlements. Their tactics are ruthless, using ]strength and size to overpower ]opponents while using cunning strategies to outmaneuver them.

An ingcel caech’s raiding crew typically consists of up a first mate (veteran), second mate (bandit captain), 12 seamen (bandits), and 5 landsmen (thugs). Their ships are enormous, large enough to host an ingcel caech at sea. The ingcel caech’s crew will not hesitate to set fire to their enemies’ homes to draw them out.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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