Giant Moth, Rimewing

Family: Insects Rodents & Vermin

The wings of this giant moth resemble a stunningly complex snowflake. Its long icicle-shaped antennae click and clatter as it flies across the snowy northern woods.

Small beast, unaligned

Armor Class 12
Hit Points 22 (5d6 + 5)
Speed 25 ft., fly 30 ft.

11 (+0) 14 (+2) 12 (+1) 3 (-4) 10 (+0) 7 (-2)

Skills Perception +2, Stealth +4
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 12
Challenge 1/4 (50 XP)

Special Traits

  • Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.


  • Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Frosted Wings (1/day). A 20-foot radius cloud of colorful ice crystals extends from the rimewing. Each creature in that area must succeed on a DC 10 Wisdom saving throw or be charmed by the rimewing for 1 minute. While charmed by the rimewing, a creature is incapacitated and must move up to its speed toward the rimewing at the start of its turn, stopping when it is 5 feet away. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Moths are old creatures, and they have survived through ages and events that other species have not. For this reason, though their coloration may not be as vibrant as butterflies and their flight not as graceful as dragonflies, moths are considered by many to possess great wisdom.

Captivating. Rimewings are prized for their wings, which feature a magically compelling pattern and coloration. They are found in cold and snow-covered climes, where they use their magic to draw in prey.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.