Giant Moth, Sootwing

Family: Insects Rodents & Vermin

This ashen-colored giant moth flies freely through flame and smoke. Its large eyes flicker from yellow to orange as it regards possible prey.

Small beast, unaligned

Armor Class 11
Hit Points 13 (3d6 + 3)
Speed 25 ft., fly 30 ft.

11 (+0) 12 (+1) 12 (+1) 3 (-4) 10 (+0) 7 (-2)

Skills Perception +2, Stealth +3
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 12
Challenge 1/4 (50 XP)

Special Traits

  • Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.


  • Proboscis. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Sooty Wings (1/day). A 20-foot radius cloud of smoldering ash disperses from the sootwing. Each creature in that area must make a DC 11 Constitution saving throw. On a failure, a creature takes 4 (1d8) fire damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn’t blinded.


Moths are old creatures, and they have survived through ages and events that other species have not. For this reason, though their coloration may not be as vibrant as butterflies and their flight not as graceful as dragonflies, moths are considered by many to possess great wisdom.

Dwellers in the Char. Sootwings are most commonly found in the recently burned regions of forests or grasslands, though some have been seen flapping near volcanoes. They lay their eggs in the charred remains of old trees, and their larvae feed on the burned wood.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.