Giant, Olthug

Family: Giant

Huge giant, lawful neutral

Armor Class 17 (natural)
HP 195 (17d12+85)
Speed 40 ft.

21 (+5) 12 (+1) 20 (+5) 8 (-1) 11 (+0) 7 (-2)

Strength +9, Survival +4
Senses darkvision 60 ft., passive perception 10
Languages Common, Giant
Damage Immunities acid, poison
Challenge 10 (5,900 XP)


  • Mouth Cage. The Olthug Giant’s massive mouth and over-sized, crooked teeth provide an ideal storage placefo r its prey, keeping esh to eat later. The inside of the Olthug’s mouth and throat are very tough, as it vomits acidic bile (see below). It can hold up to 3 medium-sized or smaller creatures in its mouth cage at any one time. Captured creatures suffer 3 (ld6) acid damage each round they are held in the Olthug’s mouth. Captured creatures have disadvantage on attacks if the Olthug moves during its turn. A captured creature may use their ACTION to make a DC 16 Strength (Athletics) or Dexterity (Acrobatics) check to escape. Other captured creatures can use their ACTION to help another escape. Any creature spending more than an hour in an Olthug’s mouth must make a DC 16 Constitution save or suffer the poisoned condition for 1 d4 days (a new save can be made at the end of each day), a result of thefe tid environment inside the Olthug’s mouth.


  • Multiattack. The Olthug makes 1 Bite + 1 Grab, or 1 Spiked Club + 1 Bite attack each turn.
  • Bite. Melee Weapon Attack: ++9 to hit/reach 10 ft./one target/23 (4d8+5) piercing damage + 7 (2d6) acid damage + the target must make a DC 16 Dexterity save or be captured in the Olthug’s Mouth Cage.
  • Spiked Club. Melee Weapon Attack: ++9 to hit/reach 10 ft./one target/36 (9d6+ 5) bludgeoning damage + a target of medium size or smaller must make a DC 16 Dexterity save or be pierced on the club’s spike. Only one medium or smaller creature at a time can be pierced in this way. It is grappled and restrained until it uses its ACTION to escape (DC 16) . If it fails to escape, the next time the Olthug hits with its club, the club’s damage is divided between the struck and grappled creatures.
  • Grab. Melee Weapon Attack: ++9 to hit/reach 10 ft./one target/26 (6d6+5) bludgeoning damage + the target of medium size or smaller must make a DC 16 Dexterity save or be grappled. The Olthug can use a BONUS action to store the grappled creature in its mouth cage. If a previously captured creature within the Olthug’s mouth cage has readied its ACTION to escape while another creature is being stored, then it may attempt to do so with advantage.
  • Projectile Vomit (recharge 5-6). The Olthug vomits acidic bile in a 40 ft. cone. Affected creatures must make a DC 16 Dexterity save or take 35 (10d6) acid damage, half on a successful save. Creatures held within the Olthug Giant’s Mouth Cage get no save and suffer full damage.


An olthug giant’s massive mouth and huge, crooked teeth provide an ideal storage place for its prey, keeping food alive and fresh to eat later. Olthugs use massive, barbed clubs on which they pierce their prey. They are also known for biting creatures with their over-sized mouths.

Section 15: Copyright Notice

FiveE Magazine, Issue 2, Copyright 2022 Laidback DM Author(s): Stephen Thompson (and others)

This is not the complete section 15 entry - see the full license for this page