Giant, Sand

Family: Giant

Huge giant, neutral evil

Armor Class 16 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft.

28 (+9) 13 (+1) 22 (+6) 12 (+1) 12 (+1) 14 (+2)

Saving Throws Constitution +10, Wisdom +5
Skills Perception +5
Senses passive Perception 15
Languages Giant
Challenge 9 (5,000 XP)

Special Traits

  • Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


  • Multiattack. The sand giant makes two attacks with its greatsword.
  • Greataxe. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (5d6 + 9) slashing damage.
  • Fist of Sand (1/day). The giant slams its fist violently into the ground. All creatures within 10 feet of the giant must make a DC 16 Dexterity saving throw or be knocked prone and take 14 (4d6) bludgeoning damage on a failure, or half as much damage without being knocked prone on a success.


This giant looks like a savage humanoid with dark tan skin, dark hair, and green eyes.

Sand giants are brutal, somewhat barbaric giants that prey on those weaker than themselves. They have dark tan skin, brown hair, and dark brown or dark-green eyes. An adult male stands approximately 20 feet tall. Males tend to wear their hair and beards braided. Sand giants wear light clothes and light armor (if any). In times of battle or war, males may don chainmail. A typical sand giant’s bag contains food, 3d4 mundane items, and a modest amount of cash (no more than 12d10 coins). Sand giants can live to be 500 years old.

Sand giants make their homes in warm desert lands away from civilization. They live in organized tribes consisting of 8-9 families of 2-4 members each. On occasion, a tribe forms a raiding party that sets off to the nearest civilized place, returning at a later time with food, coins, and captives. For each adult in a sand giant’s lair, there is a 40% chance that the lair has 1d3 captives of any humanoid race.

Sand giants favor their greatswords in combat. They usually begin combat by shaping a fist from the surrounding terrain and attacking with their greatswords in concert with the earthen fist. Sand giants do not throw rocks like many other giants do, but they can catch rocks or similar projectiles as other giants.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky' Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

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