Giant, Shaper

Family: Giant

Huge giant, lawful good

Armor Class 14 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 50 ft., climb 30 ft.

27 (+8) 11 (+0) 21 (+5) 17 (+3) 15 (+2) 12 (+1)

Saving Throws Strength +12, Constitution + 9, Intelligence +7
Skills Nature +7, Perception +6, Survival +6
Senses passive Perception 16
Languages Giant
Challenge 9 (5,000 XP)


  • Innate Spellcasting. The shaper giant’s innate spellcasting ability is Charisma (spell save DC 12). The shaper giant can innately cast the following spells, requiring no components:
  • Resourceful Crafter. The giant is proficient with all types of artisan’s tools.


  • Multiattack. The giant makes two warhammer attacks.
  • Warhammer. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.


Only settling for a few days to rest in their humble camps made of fur tents and portable crafting stations, these giants roam uninhabited lands with their families. When a shaper giant is not busy hunting and foraging for food or sleeping, it can almost always be found reshaping its surroundings or crafting.

Order from Chaos. Most shaper giants believe that in ancient times, deities gave them the responsibility to reshape the unfriendly world that hosts fatal landscapes in order to create a better environment for the living. They have continued to honor their duty to this day, crossing the most hazardous of lands to transform them into safe terrain.

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