Giant, Spor

Family: Giant

Large giant, lawful neutral

Armor Class 15 (chain shirt)
Hit Points 94 (9d10 + 40)
Speed 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 20 (+5) 5 (-3) 9 (-1) 6 (-2)

Saving Throws Str +7, Con +8
Skills Athletics +7, Nature +0, Perception +2, Stealth +2, Survival +2
Damage Resistances bludgeoning, piercing, and slashing when raging
Senses darkvision 60 ft., passive Perception 12
Languages Common, Giant
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Brute. A melee weapon deals one extra die of its damage when the spor giant hits with it (included in the attack).
  • Stone Camouflage. The spor giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Rage (Recharges after a Short or Long Rest). As a bonus action, the spor giant can enter a rage that lasts for 1 minute. The rage ends early if the spor giant is knocked unconscious or if its turn ends and it hasn’t attacked a hostile creature or taken damage since its last turn. While raging, the spor giant gains the following benefits: it has advantage on Strength checks and Strength saving throws; it deals an extra 3 damage when it hits a target with a melee weapon attack; it has resistance to bludgeoning, piercing, and slashing damage.

ACTIONS

  • Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage or 16 (2d8 +7) slashing damage when raging.
  • Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage or 16 (2d8 +7) bludgeoning damage when raging.
  • Rock. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage or 16 (2d8 + 7) bludgeoning damage when raging.

ABOUT

These monstrous giants have huge axes thrust into their belts and thick oak clubs, studded with silver spikes, which they carry over their shoulders. Their brows scowl terribly and their eyes are red and glaring, like balls of fire.

Spor giants are found in the employ of King Terribus, used as his shock troops. They are silent as the Gray Men and surprisingly disciplined for giants.

Mercenary Soldiers. Spor giants are native to Spor and blend in with the mountainside. They come from a culture of honor and discipline, and pride themselves on not breaking ranks in the face of the fiercest opposition.

Although they nominally work for King Terribus, who has since changed his way, some giants have lent their services out as mercenaries to other Sea Kings in Hiloland and Phreex.

Silent but Deadly. Spor giants consider it dishonorable to speak out of turn. Shows of over emotion are frowned upon, so most spor giants say very little, preferring to convey their emotions with their expressions instead. In combat, this makes their disturbing opposition relies on glares alone, which often unnerves their opponents.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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