Giant (Stone), Gehenna-Corrupted

Family: Giant

Huge giant, neutral evil

Armor Class 15 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.

STR DEX CON INT WIS CHA
24 (+7) 11 (+0) 20 (+5) 10 (+0) 12 (+1) 7 (–2)

Saving Throws Dex +3, Con +8, Wis +4 Skills Athletics +13, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Crushing Blows. At the start of its turn, the giant can choose to make crushing blows until the start of its next turn. While it does, it has disadvantage on all melee attack rolls, but its melee attacks that deal bludgeoning, piercing, or slashing damage deal an additional 5 (1d10) damage.
  • Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

ACTIONS

  • Multiattack. The giant makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. Reactions
  • Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

ABOUT

Giants often engage in feats of strength to determine leadership. Even stone giants—who are generally among the more introspective and artistic giants—might harbor a desire to demonstrate their great strength against lesser creatures. These stone giants are particularly prone to corruption by the Gehenna legion.

This tall, extraordinarily muscular woman appears to have skin of basalt. Each of her movements emits the deep grinding of stone on stone as her muscles bulge.

This metal-skinned bull has a malevolent light in its eyes that hints at brute aggression. Green mist emanates from its mouth and nostrils and between the mismatched plates on its hide.

Gehenna Corruption

Brute warriors of the Gehenna legion conquer by might and take what they choose from anyone they consider weaker than themselves. Mortal creatures subjugated by Gehenna fiends sometimes choose to continue this hierarchy of violence, subjugating yet weaker mortals in turn. These creatures are particularly prone to Gehenna corruption; their muscles swell to painful size and they bully others as they were bullied. The Gehenna legion doesn’t generally consider corrupted mortals worth much more than maggots, and often places them on the front lines of battles to clear away weaker enemies and pave the way for mightier Gehenna fiends to test their mettle against worthy opponents.

Gehenna corruption grants the Crushing Blows trait.

Crushing Blows. At the start of its turn, the corrupted creature can choose to make crushing blows until the start of its next turn. While it does, it has disadvantage on all melee attack rolls, but its melee attacks that deal bludgeoning, piercing, or slashing damage deal an additional 5 (1d10) damage.

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