Giant, Stone (Marauder)

Family: Giant

Large giant, chaotic evil

Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft.

21 (+5) 8 (-1) 17 (+3) 6 (-2) 10 (+0) 8 (-1)

Skills Perception +3
Senses passive Perception 13
Languages Common, Dwarven
Challenge 5 (1,800 XP)


  • Multiattack. The marauder makes two attacks: smashing offending creatures with its fists or throwing any heavy objects at hand.
  • Palm Smash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
  • Stone. Ranged Weapon Attack: +4 to hit, range 60/150 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.


Some giants aren’t openly hostile, but their selfish nature means that anything that might be food will eventually be eaten if it sits still long enough to be grabbed. Giants have been observed to eat bears, sheep, dwarves, even whole trees, and as such most believe they are like goats in that they can consume nearly anything. Despite their legend, these creatures are surprisingly rare, turning up infrequently to menace and attack communities or travelers, but otherwise remain in the most remote areas of the region. When they do turn up in settled lands the communities take all reasonable action to encourage the giants to wander elsewhere, short of picking fights for fear of being eaten by the fistful.

With little care for the people and lands around them, the marauder wanders down from the hills seeking livestock, people, and plant life to consume. What they don’t eat on the spot they may steal for later consumption.

The eldest of the stone giants become more stone than flesh, attaining a natural camouflage when sitting still. These ancient titans are lethargic, and do not brazenly wander like the younger giants. Most ancient stone giants seem to be the anchors of their community, serving as leaders, and recipients of excess food taken by marauders. When ancient stone giants are seen traveling the lands, it is often with other giants in tow, and though they are hard to provoke, they are substantially more potent than their smaller, younger brethren. These ancient giants are even capable of serving as walking siege engines, laying waste to whole towns from afar.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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