Giant Tortoise

Huge beast, unaligned

Armor Class 16 (natural armor)
Hit Points 85 (9d12 + 27)
Speed 20 ft.

STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 16 (+3) 12 (+1) 18 (+4) 7 (-2)

Skills Perception +7
Senses passive Perception 17
Languages
Challenge 5 (1,800 XP)

Special Traits

  • Hold Breath. The giant tortoise can hold its breath underwater for one hour.
  • Huge Load. The giant tortoise can carry 1,000 lbs.

Actions

  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

About

These ancient beings are also rarely seen, except in the deepest of woods. At times these monsters will enter rivers or lakes to rest. They are able to breathe underwater for a short period of time.

Pack Animal. These massive beasts can be used to carry a huge load. Both fey courts have used these creatures in their ongoing war.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood

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