Giant, Triclops

Family: Giant

Huge giant, chaotic neutral

Armor Class 14 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 11 (+0) 20 (+5) 8 (-1) 14 (+2) 10 (+0)

Skills Perception +5
Senses passive Perception 15
Languages Giant
Challenge 6 (2,300 XP)

ACTIONS

  • Multiattack. The triclops giant makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

ABOUT

This dim-looking three-eyed giant swings its club menacingly in a wide arc around it.

These three-eyed giants like nothing better than to fight, but are often used as slaves by other races to ferry them about Nonestica in large golden basins. Because they are not particularly bright, these giants are shock troops on the field, few in number but effective nonetheless in intimidating their opponents. Triclops begin combat by hurling rocks, and then close into melee with their greatclubs.

From Below. Triclops giants hail from the underground, where they prey on silverfolk villages with the occasional raid. Triclops giants aren’t particularly bright, so the organized militias of the silverfolk easily repel them. With few refuges, awgwa are only too happy to recruit them for their own causes.

Ravenous Raiders. Triclops giants live in the wilder parts of Faerie, supplementing their diet with any cattle or sheep they can catch. They raid farms and ranches, stuffing their mouths until they’re driven off or there’s nothing left to eat.

Triangulation. On the battlefield, triclops are surprisingly accurate with their rock throwing thanks to their additional eye. Enterprising commanders give them other weapons like ballistae, which they can aim like crossbows at distant targets. Despite this advantage, triclops giants are too dumb to develop this technology on their own, and few inventors are willing to give them weapons of this scale.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page