Giant, True

Family: Giant

Huge giant, any neutral

Armor Class 15 (description)
Hit Points 276 (24d12+120)
Speed 50 ft.

STR DEX CON INT WIS CHA
28 (+9) 15 (+2) 21 (+5) 12 (+1) 15 (+2) 13 (+1)

Skills Survival +6, Nature +5
Saving Throws Strength +13, Constitution +9
Senses passive Perception 12
Languages Common, Giant
Challenge 11 (10,000 XP)

SPECIAL TRAITS

  • Shapechange. Once between long rests, a true giant can assume the form of any creature of CR 11 or less for up to 1 hour as per the shapechange spell. The giant can also assume the form of a non-creature, such as a mighty wind or a great stone. This ability does not require concentration, and the giant cannot permanently assume the form as per the spell.
  • Rock Catching. Whenever a giant is attacked by another giant, by a thrown rock or boulder, or if subjected to an attack by a catapult or other boulder–throwing apparatus, the giant is allowed a dexterity save with a DC of 10+the thrower’s strength bonus. If the save is successful, the giant does not suffer any damage from the attack, has grabbed the rock out of mid-air, and may throw the boulder the following round.

ACTIONS

  • Multiattack. The True Giant can make tto Greatclub attacks.
  • Greatclub. Melee Weapon Attack: +13 to hit, 22 (3d8+9) bludgeoning damage.
  • Boulder. Ranged Weapon Attack: +13 to hit, range 200/1,000 ft., one target. Hit: 35 (4d12+9) bludgeoning damage.

ABOUT

True giants are the tallest of giants, ranging well over 20 feet in height. Unlike most giant kin, the true giant does not conform to color or shape. Some are very fat, others thin, some thick about the middle. They resemble men in many respects, having no special variant that is more common than not. Some prefer beards, others do not, etc. They all have a universal taste for good company, food, and drink. They have a particular affinity for cakes and other sweets.

Hermits. The true giant prefers a life of solitude. They live in wilderness regions, far from the haunts of men, dwarves, elves, and others. They are adept craftsmen, able to fashion their own clothes, tools, and weapons. These giants are rustic creatures, shying away from the perfumes and comfortable clothing of more civilized lands. Like men, they build their homes of stone or wood, fortify them, etc.

Inclined to rest. The true giant inclines toward sleep, spending many days in the prone, or in their favorite chair, in the rain, sunshine, or snow dreaming giant dreams. They are hard to wake when they are so occupied and usually in a foul temper when they are roused.

Simple Fighters. True giants rarely wear armor or carry metal weapons, preferring tree-like clubs and large boulders to anything else. When roused to anger, or desirous of hurting someone, they always attempt to smash it first, crushing it with their ham-like fists, or beating it to death with their club. Often indifferent to the plight of their victims, they frequently leave it battered and bruised but alive.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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