Glacial Corrupter

Medium undead, lawful evil

Armor Class 15 (natural armor)
Hit Points 34 (4d8 + 16)
Speed 30 ft.

14 (+2) 13 (+1) 18 (+4) 6 (-2) 8 (-1) 5 (-3)

Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned, petrified
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can’t speak
Challenge 1 (200 XP)


  • Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Glacial Touch (Recharge 5-6). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) cold damage. The target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful DC 12 Wisdom (Medicine) check. The shard crumbles to snow if the target receives magical healing. A humanoid slain by this attack rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed.


This skeleton’s bones are crystal and caked with layers of frost and ice.

Origin. Glacial corrupters are similar in nature to most skeletons, except their bones have been transformed into crystal by the dark magic that created them. Cold has permeated their forms to such an extent that they exude an unnatural cold that cannot be warmed. They come about in one of two ways: when a creature is killed by a glacial corrupter or when a creature is killed by a sapphire jelly.

Limited Intelligence. Glacial corrupters are much like basic skeletons in that they are not truly self-aware. They are undead who either follow the simple instructions of necromancers or other creatures that can control them, or they follow a basic drive to destroy any living creatures they encounter. They are often used as guardians who do not tire, or as part of an attacking force for a greater power. They have no memories of their previous lives.

Undead Nature. A glacial corrupter doesn’t require air, food, drink, or sleep.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

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