Glass Animal

Tiny, Small, Medium, or Large Construct, unaligned

Armor Class 12
Hit Points 2 + your Intelligence modifier + 5 times your artisan level (the automaton has a number of Hit Dice [d4, 6, 8, or 10] equal to your artisan level)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 10 (+0) 1 (-5) 3 (-4) 10 (+0)

Saving Throws Str +2 plus proficiency bonus, Dex +1 plus proficiency bonus
Skills Athletics +2 plus proficiency bonus, Perception +0 plus proficiency bonus x 2
Damage Vulnerabilities fire, piercing
Damage Immunities poison, psychic
Damage Resistances bludgeoning
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10 + (proficiency bonus x 2)
Languages Understands the languages you speak
Proficiency Bonus equals your bonus
Challenge

SPECIAL TRAITS

  • Constructed Nature. The automaton doesn’t require air, food, drink, or sleep.
  • Damage Transfer. While it is grappling a creature, the bread automaton takes only half the damage dealt to it, and the creature grappled by the bread automaton takes the other half.
  • Edible. The automaton can be eaten even by creatures who don’t have a bite attack but have a mouth, inflicting 1 point of piercing damage to the item on a hit. Food that is eaten in this fashion is a meal that will nourish a creature as if it had eaten a third of a pound of food.
  • Repairable. The arithmometer can be repaired using cook’s utensils. See Chapter 3: Equipment (Repairing an Innovation).
  • Rideable. Up to two creatures two sizes smaller than the automaton, or one creature on size smaller than the automaton, can ride the bread automaton without squeezing. To make a melee attack against a target within 5 feet of the automaton, they must use spears or weapons with reach. If the automaton dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the automaton.
  • Variable Size. The bread automaton’s Strength is reduced by 2 for each size smaller than Large. A Medium automaton has a 15 (+2) Strength, a Small automaton has a 13 (+1) Strength, and a Tiny automaton has a 11 (+0) Strength.
  • Vril Engine. When the bread automaton suffers a critical hit or dies, roll on the Vril Engine Malfunction table.

ACTIONS

(Require Your Bonus Action)

  • Smother. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., a creature smaller than the automaton you can see. Hit: The creature is grappled (escape DC 11 + your proficiency bonus). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the bread automaton can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 9 (2d8 + proficiency bonus) bludgeoning damage if Large, 7 (2d6 + proficiency bonus) bludgeoning damage if Medium, or 5 (2d4 + proficiency bonus) bludgeoning damage if Small or Tiny.

ABOUT

You can see right through this transparent creature.

Glass cats are made of transparent glass. In the top of its head is a mass of delicate pink balls which look like jewels, and it has a heart made of a blood-red ruby. The eyes are two large emeralds, but aside from these colors all the rest of the animal is clear glass, and it has a beautiful spun-glass tail.

Glass dogs have a fine coat of spun glass, and about its neck is twisted a glass ribbon. Its eyes are specks of black glass and sparkle intelligently, like many of the glass eyes worn by men.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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