Glass Automaton

Small construct, unaligned

Armor Class 15 (natural armor)
Hit Points 2 + your Intelligence modifier + 5 times your artisan level (the automaton has a number of Hit Dice [d6] equal to your artisan level)
Speed 40 ft., climb 30 ft. (cat only)

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 13 (+1) 12 (+1) 13 (+1) 14 (+2)

Saving Throws Dex +2 plus proficiency bonus, Wis +1 plus proficiency bonus
Skills Acrobatics +2 plus proficiency bonus, Insight +1 plus proficiency bonus x 2 (cat only), Perception +1 plus proficiency bonus x 2
Damage Immunities poison, radiant
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11 + (proficiency bonus x 2)
Languages Understands the languages you speak
Proficiency Bonus equals your bonus
Challenge

SPECIAL TRAITS

  • Constructed Nature. The automaton doesn’t require air, food, drink, or sleep.
  • Keen Hearing and Smell (Dog Only). The glass dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Orgone Engine. When the glass automaton suffers a critical hit or dies, roll on the Orgone Engine Malfunction table.
  • Repairable. The glass automaton can be repaired using glassblower’s tools. See Chapter 3: Equipment (Repairing an Innovation).
  • Transparent. Even when a glass automaton is in plain sight, it takes a DC 10 + proficiency bonus Wisdom (Perception) check to spot a glass automaton that has neither moved nor attacked. A creature that tries to enter the glass automaton’s space while unaware of it is surprised by the glass automaton.

ACTIONS

(Require Your Bonus Action)

  • Claws (Cat Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2 (1d4 + proficiency bonus) slashing damage.
  • Bite (Dog Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 6 (1d6 + proficiency bonus) piercing damage. If the target is a creature, it must succeed on a DC 10 + proficiency bonus Strength saving throw or be knocked prone.
  • Bark (Dog Only). When glass dog detects a creature, it barks, audible within 300 feet of it. The glass dog continues to bark until it can no longer sense the creature and for 1d4 of the glass dog’s turns afterward.
  • Scathing Insight (Cat Only). The glass cat targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the glass cat’s Wisdom (Insight) check. If the glass cat wins, it deduces one embarrassing fact or secret about the target.

ABOUT

This grinning, wide-eyed automaton wildly gesticulates as it talks.

Vril hosts are often used by gnomes to act as entertainers, major domos, or perform other activities as necessary. They are much stronger and sturdier than they appear, and thus are useful for cleaning up and otherwise managing chores a smaller being can’t.

But mostly they’re used to entertain by telling jokes, using biting satire, or otherwise showing off their surprising proficiency in the Common tongue. If pressed, they can also do significant damage with the right weapon, and highly prized clockwork hosts are armed with vril rods capable of disintegrating attackers.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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