Huge aberration, chaotic neutral

Armor Class 14 (natural armor)
Hit Points 187 (15d12 + 90)
Speed 50 ft.

18 (+4) 16 (+3) 22 (+6) 8 (-1) 12 (+1) 8 (-1)

Skills Perception +5, Stealth +7
Saving Throws Str +8, Con +10
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., Passive Perception 15
Proficiency Bonus +4
Challenge 11 (7,200 XP)


  • Baying Aura. Creatures within 20 feet of the glatisant that aren’t Aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a glatisant.
  • Charge. If the glatisant moves at least 20 feet straight toward a target and then hits it with a kick attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Death Frenzy. When the glatisant dies, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the glatisant.
  • Magic Resistance. The glatisant has advantage on saving throws against spells and other magical effects.


  • Multiattack. The glatisant makes two attacks: one with its bite and one with its hooves.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Stunning Shriek (Recharge 5 6). The glatisant emits a shriek in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it’s holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn’t stunned.


  • Disgorge Glatispawn. As a bonus action, the glatisant can disgorge a glatispawn, which appears in an unoccupied space within 10 feet of it. The glatispawn acts on its own initiative count. After a glatispawn is disgorged, roll a d6. On a roll of 1, the glatisant runs out of glatispawn to disgorge and loses this trait. If the glatisant still has this trait when it dies, 1d4 glatispawn erupt from its corpse at the start of its next turn. These glatispawn act on their own initiative count.


The glatisant is a bizarre amalgamation of different animals, with the body of a leopard, the head of a snake, and the back legs of a lion. However, its most distinctive feature is its feet, which resemble those of a stag or rabbit.

The glatisant, also known as the Questing Beast, is a mysterious and monstrous creature found in the most secluded and enchanted forests. Despite its fearsome appearance, the glatisant’s existence is believed to be a result of an act of incest and chaos, making it a symbol of the consequences of forbidden desires.

The glatisant is a restless and noisy creature, its belly constantly filled with the yelping and baying sounds of its spawn, whichh sound like hunting dogs. This eerie noise is often heard echoing through the woods, serving as a foreboding omen to those who come across it. The creature’s offspring within its belly seem to be in constant turmoil, and this behavior has earned it names such as the Yelping Beast or Barking Beast.

The creature’s spawn are a real concern, because the glatisant carries them in its gullet and can disgorge them if pressed. The glatispawn, as they’re now, are ferocious little monsters that will eat anything they can catch, including the glatisant that birthed them.

The glatisant is always on the move, seemingly pursued by some unknown force or destiny. This enigmatic creature is often associated with quests, and its appearance is said to foreshadow significant events for those who encounter it. Knights and adventurers seeking the elusive Questing Beast are often on personal quests of their own.

However, the motivations behind hunting the glatisant vary. Some see it as a symbol of chaos and violence, while others believe it holds hidden wisdom and divine significance. Knights seeking the creature may be on a quest to prove their valor and worthiness, while others may be seeking to unravel the riddles of fate and destiny.

The glatisant does not seek out conflict. It is often misunderstood and perceived as a malevolent creature, but in reality, it is a victim of its own tragic origins. While it may defend itself if threatened, the glatisant is not inherently hostile towards others.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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