Glatispawn

Tiny aberration, chaotic neutral

Armor Class 13 (natural armor)
Hit Points 27 (6d4 + 12)
Speed 40 ft.

STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 15 (+2) 8 (-1) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +5
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., Passive Perception 13
Languages
Proficiency Bonus +2
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Magic Resistance. The glatispawn has advantage on saving throws against spells and other magical effects.
  • Pack Tactics. The glatispawn has advantage on an attack roll against a creature if at least one of the glatispawn’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

BONUS ACTIONS

  • Rampage. When the glatispawn reduces a creature to 0 hit points with a melee attack on its turn, the glatispawn can take a bonus action to move up to half its speed and make a bite attack.

ABOUT

Glatispawn are ferocious little monsters that will eat anything they can catch, including the glatisant that birthed them.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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