Small fey, chaotic neutral

Armor Class 15 (natural armor)
Hit Points 152 (16d8 + 80)
Speed 30 ft., burrow 30 ft.

21 (+5) 8 (-1) 20 (+5) 14 (+2) 11 (+0) 18 (+4)

Saving Throws Con +8
Skills Athletics +8, Nature +3, Perception +3, Persuasion +7
Damage Resistances cold
Damage Immunities acid, fire, bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities unconscious
Senses darkvision 60 ft., passive Perception 13
Languages Common, Terran
Challenge 7 (2,900 XP)


  • Amorphous. The glisterfae’s physical body is a shifting mass of coins and gems bound and animated by its spirit. It is immune to polymorph effects and to critical hits, which deal normal damage to it. It can pass through small spaces as though it was Tiny.
  • Fey Ancestry. The glisterfae has advantage on saving throws against being charmed, and magic can’t put the glisterfae to sleep.
  • Glitterdust. When the glisterfae hits a creature, as a bonus action it can coat the target in glittering gemstone dust. If the target fails a DC 15 Dexterity saving throw, it is blinded for 1 round and is covered in sparkling powder, affecting it as faerie fire for 1d4 rounds.
  • Hoard Body. The glisterfae can expand its consciousness through a treasure hoard to form a Large composite creature. This does not alter its statistics but does increase its reach to 10 feet and gains an additional attack when using Multiattack. When animating a hoard, it cannot use its burrow speed.
  • Improved Initiative. The glisterfae has advantage on initiative rolls.
  • Magic Resistance. The glisterfae has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The glisterfae’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The glisterfae can innately cast the following spells, requiring no material components:


  • Multiattack. The glisterfae makes two attacks with its hoard lance, or three attacks if using its Large hoard body.
  • Hoard Lance. Melee Weapon Attack: +8 to hit, reach 5 ft. (10 ft. in hoard body), one target. Hit: 14 (2d8 + 5) bludgeoning or piercing damage; it may choose which type of damage to deal with each attack. On a critical hit, the glisterfae can use its glitterdust ability as a free action rather than a bonus action.
  • Absorb Metal. As a bonus action a glisterfae can absorb forged metal into its body to heal damage. It touches forged metal or is successfully attacked with a forged metal weapon. The object or weapon takes 4d6 thunder damage. If the object or weapon is destroyed, it shatters into thousands of pieces that immediately melt and merge with the glisterfae, restoring damage equal to the object’s maximum hit points. Magic objects or weapons are immune and it the target can’t weigh more than 10 pounds.
  • Hoardburst (Recharge 5-6). The glisterfae generates a whirling, lacerating spray of jagged, razor-sharp coins, crystals, and small objects that lasts 1 round in a 40-foot radius around itself. Each creature in that area must make a DC 15 Dexterity saving throw, taking 13 (3d8) bludgeoning and 13 (3d8) piercing damage on a failed save, or half as much damage on a successful one.


Glisterfae are strange spirits that naturally inhabit geodes and gemstone lodes within the earth, communing with the very living rock and serving as a living embodiment of the natural beauty of all things that glitter. They typically resemble cascades of sparkling gemstones and crystals that undulate through the veins of rock like quicksilver gravel. They can control their forms and often take on the shape of creatures they meet, adopting the semblance of humanoids when in their presence.

Hoard Haunts. Glisterfae often come into conflict with miners and prospectors digging into their stony homes, but their curiosity impels some glisterfae to allow themselves to be carried off by unsuspecting prospectors who think they have simply captured a collection of marvelous gems. They use their dream power to manipulate their “finders” into taking them on adventures and to gather other treasures together. Once their finders have done so (or been compelled to surrender them to a worthier finder with a magical charm), the glisterfae can bind other treasures to itself, incorporating metals such as coins, weapons, shields, and more, wielding them as weapons. Glisterfae can be deadly foes in battle against those who would seek to steal part of their adopted bodies, but their spiritual energies tie their treasures together so that treasure is generally not harmed by enemy attacks as long as the glisterfae animates and inhabits it.

Glittering Body. Glisterfae can choose to shed bright light within 20 feet like a torch, or they can dim their radiance to a pale glow or even extinguish it completely. When angered, some of the gemstones within its body glow like molten sapphires and the shifting crystals comprising its body pulsate into thin crystalline spines. It can lash out with these spines with sudden thrusts or whip flexible crystalline tendrils at its foes.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

This is not the complete section 15 entry - see the full license for this page