Gnoll, Gutter Fighter

Medium humanoid (gnoll), chaotic evil

Armor Class 17 (improvised armor, shield)
Hit Points 22 (4d8 + 4)
Speed 35 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 8 (-1)

Skills Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnoll
Challenge 1 (200 XP)

Special Traits

  • Contagious. If a non-gnoll creature comes into physical contact with the gutter gnoll fighter, the creature must succeed on a DC 10 Constitution saving throw or contract gnoll’s kiss. The DC increases to 15 if this contact was the gutter gnoll fighter’s bite or claw attack.
  • Gutter Slyness. The gutter gnoll fighter has advantage on Dexterity (Stealth) checks while in sewers and alleyways that are in darkness or dim light.

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

About

Fighters are the last line of defense for the clan’s lair, and while they are loath to die in its defense, they will fight fiercely to protect their home. If you see one gutter gnoll, there are two. If you see two, pack your bags and find a new town.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.