Gnoll, Gutter Pack Leader

Medium humanoid (gnoll), chaotic evil

Armor Class 11 (leather armor)
Hit Points 39 (6d8 + 12)
Speed 35 ft.

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 12 (+1) 14 (+2) 12 (+1) 12 (+1)

Skills Intimidation +3, Perception +3, Stealth +2, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Gnoll
Challenge 2 (450 XP)

Special Traits

  • Contagious. If a non-gnoll creature comes into physical contact with the gutter gnoll pack leader, the creature must succeed on a DC 10 Constitution saving throw or contract gnoll’s kiss. The DC increases to 15 if this contact was the gutter gnoll pack leader’s bite or claw attack.
  • Gutter Slyness. The gutter gnoll pack leader has advantage on Dexterity (Stealth) checks while in sewers and alleyways that are in darkness or dim light.
  • Frenzied Fighting. When the gutter gnoll pack leader makes a successful attack, all friendly gnolls within 5 ft. of the target who can see the pack leader can choose to make an attack against the same target as a reaction with disadvantage.

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
  • Thurible. As a bonus action, the gutter gnoll pack leader can shake its thurible to create a noxious cloud of smoke in a 15 ft. radius sphere centered on it. The smoke spreads around corners and its area is lightly obscured. It lasts for up to 10 minutes or until a wind of light or greater speed (at least 5 miles per hour) disperses it. Any non-gutter gnoll that enters the smoke for the first time or starts its turn there must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful one. The gutter gnoll pack leader can spend additional bonus actions to increase the size of the sphere to a maximum of a 25 ft. radius.

About

Using a combination of social cunning and physical dominance, pack leaders have the tough job of keeping their cowardly, and often unreliable, clan in line. Many gutter gnolls have ambitions of becoming pack leaders themselves, so those at the top must watch their backs.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.