Gnoll, Gutter Shaman

Medium humanoid (gnoll), chaotic evil

Armor Class 10
Hit Points 21 (6d8 ? 6)
Speed 35 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 8 (-1) 14 (+2) 17 (+3) 13 (+1)

Skills Arcana +4, Perception +5, Stealth +4, Survival +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Gnoll
Challenge 4 (1,100 XP)

Special Traits

Actions

  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
  • Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) or 4 (1d8) bludgeoning damage if wielded with two hands.
  • Corrosive Vial. Ranged Weapon Attack: +4 to hit, reach 30/60 ft., one target. Hit: upon striking the target, the vial will break and release a corrosive liquid that reduces the effectiveness of armor and shields by ?1 AC until it can be repaired. This effect is cumulative the more times the target is struck with vials up to -5. If the target is not wearing armor, or their armor effectiveness has been reduced by -5, the target takes 4 (1d8) acid damage.
Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.