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Gnoll, Gutter Tracker

Medium humanoid (gnoll), chaotic evil

Armor Class 14 (leather armor)
Hit Points 13 (3d8)
Speed 35 ft.

13 (+1) 16 (+3) 10 (+0) 9 (-1) 14 (+2) 8 (-1)

Skills Perception +6, Stealth +5, Survival +4
Senses darkvision 60 ft., passive Perception 16
Languages Common, Gnoll
Challenge 1/2 (100 XP)

Special Traits

  • Contagious. If a non-gnoll creature comes into physical contact with the gutter gnoll tracker, the creature must succeed on a DC 10 Constitution saving throw or contract gnoll’s kiss. The DC increases to 15 if this contact was the gutter gnoll tracker’s bite or claw attack.
  • Gutter Slyness. The gutter gnoll tracker has advantage on Dexterity (Stealth) checks while in sewers and alleyways that are in darkness or dim light.


  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


Trackers are the most likely to be encountered above ground, scouting out potential food sources or vulnerable travelers on an ill-advised evening stroll.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.