Gnoll, Mangy Rock

Medium humanoid (gnoll), chaotic evil

Armor Class 13
Hit Points 45 (7d8 + 14)
Speed 35 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 5 (-3) 10 (+0) 14 (+2)

Skills Athletics +5, Intimidation +4, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Gnoll
Challenge 2 (450 XP)

Special Traits

  • Enraged Retaliation. If the mangy rock gnoll has 22 or fewer hit points, it can use its claw attack one additional time when it takes the multiattack action. If it has 10 or fewer hit points, it can use its claw attack two additional times when it takes the multiattack action. These additional attacks are made with disadvantage.
  • Tough. The mangy rock gnoll adds its Constitution modifier to its armor class.

Actions

  • Multiattack. The mangy rock gnoll makes one bite and one claw attack, or two claw attacks.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 18 Constitution saving throw or contract frenzy (see sidebar).
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

About

Whether through influences deep underground, or by natural means, it is not uncommon for rock gnolls to become stricken by disease. These mangy individuals become even more beast-like and wild; some find a life amongst the hyenas of their former clan, others wander off to die a lonely (and likely violent) death, but some form large, disorganised packs of their own.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.