Gnoll Pack Warrior

Family: Gnoll

Medium humanoid (gnoll), chaotic neutral

Armor Class 15 (hide, shield)
Hit Points 39 (6d8+12)
Speed 30 ft.

16 (+3) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 7 (-2)

Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnoll
Challenge 1 (200 XP)

Special Traits

  • Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
  • Sure-Footed. The warrior has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  • Multiattack. The warrior makes three melee attacks or two ranged attacks.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
  • Spear (3). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6+3) piercing damage, or 7 (1d8+3) piercing damage if wielded in two hands.


Pack warriors make up the bulk of a gnoll tribe’s fighting force, and while individually they are vicious and lethal, when attacking en masse they are a relentless horde.

In combat they are fearless, favoring numbers and ferocity as their primary (if somewhat rudimentary) tactic. A good war chieftain can go a long way in organizing this pack mob mentality into victory on the battlefield.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.