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Gnoll, Plains Archer

Medium humanoid (gnoll), chaotic evil

Armor Class 14 (padded armor)
Hit Points 13 (3d8)
Speed 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 10 (+0) 9 (-1) 10 (+0) 8 (-1)

Skills Athletics +3, Nature +2, Perception +2, Survival +2
Senses darkvision 60 ft., passive Perception 12
Languages Gnoll
Challenge 1/2 (100 XP)

Special Traits

  • Sprinter. The plains gnoll archer can use a bonus action to move up to half its speed.
  • Precise Aim. If the plains gnoll archer does not move during its turn, it adds 1d8 to its attack roll with its shortbow.

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.

About

The role of archer is an insult in gnoll culture, considered too cowardly or weak to face the enemy directly. Bows are reserved for young males, or as punishment for transgressions against the clan.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.