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Gnoll, Plains Runner

Medium humanoid (gnoll), chaotic evil

Armor Class 13 (padded armor)
Hit Points 13 (3d8)
Speed 40 ft.

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 10 (+0) 8 (-1) 10 (+0) 7 (-2)

Skills Athletics +3, Nature +2, Perception +2, Survival +2
Senses darkvision 60 ft., passive Perception 12
Languages Gnoll
Challenge 1/4 (50 XP)

Special Traits

  • Sprinter. The plains gnoll runner can use a bonus action to move up to half its speed.

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
  • Bola. Ranged Weapon Attack: +4 to hit, reach 60/120 ft., one creature. Hit: the target must succeed on a DC 14 Dexterity saving throw or fall prone.

About

Runners are master trackers. As the fastest in the clan, these young gnolls keep the pressure on their quarry, constantly harrying them until the rest of the hunting party can sweep in. This is the most prestigious position a male gnoll can hope to achieve, as their generally lighter frames suit them to fast running, and a lifetime of expecting a beating from superiors has made them observant.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.