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Gnoll, Plains Shaman

Medium humanoid (gnoll, shapechanger), chaotic evil

Armor Class 10
Hit Points 22 (5d8)
Speed 35 ft.

STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 10 (+0) 14 (+2) 16 (+3) 12 (+1)

Skills Arcana +4, Nature +4, Perception +5, Survival +5
Senses darkvision 60 ft., passive Perception 15
Languages Gnoll
Challenge 3 (700 XP)

Special Traits

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) slashing damage.
  • Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) or 4 (1d8) bludgeoning damage with shillelagh or if wielded with two hands.

About

Greatly respected by all in the clan, shamans will usually stay out of the day-to-day affairs. When the clan is threatened, however, a shaman will use all her savage power to defend it.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.