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Gnoll, Plains Spearman

Medium humanoid (gnoll), chaotic evil

Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Skills Athletics +4, Nature +2, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Gnoll
Challenge 1 (200 XP)

Special Traits

  • Sprinter. The plains gnoll spearman can use a bonus action to move up to half its speed.

Actions

  • Multiattack. The plains gnoll spearman makes four attacks: two with its spear, one with its bite, and one with its claw. It can choose to replace its spear attacks with claw attacks.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 +2) slashing damage.
  • Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with 2 hands to make a melee attack.

About

Though gnolls are generally disdainful of ranged combat, spearmen see the benefit of having weapons they can loose at an enemy as they charge in to finish the job up close.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.