Gnoll, Rock Alpha

Medium humanoid (gnoll), chaotic evil

Armor Class 18 (natural armor, shield)
Hit Points 68 (8d8 + 32)
Speed 35 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 18 (+4) 10 (+0) 14 (+2) 10 (+0)

Skills Athletics +5, Stealth + 3, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnoll
Challenge 3 (700 XP)

Special Traits

  • Rocky Camouflage. The rock gnoll alpha has advantage on Dexterity (Stealth) checks in rocky terrain.
  • Tough. The rock gnoll alpha adds its Constitution modifier to its armor class.

Actions

  • Multiattack. The rock gnoll alpha makes two attacks with its heavy spear.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Heavy Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) if wielded with two hands.

About

Alphas are often given the honor of striking the killing blow to captured targets. Alphas carry a heavy burden, keeping the clan alive in tough environments and, in extremely lean times, are expected to give themselves up as meat for the clan (though it is unclear how many end up doing this willingly).

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.