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Gnoll, Rock Runt

Medium humanoid (gnoll), chaotic evil

Armor Class 14 (natural armor)
Hit Points 13 (3d8)
Speed 35 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 8 (-1)

Skills Stealth +4, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Gnoll
Challenge 1/4 (50 XP)

Special Traits

  • Rocky Camouflage. The rock gnoll runt has advantage on Dexterity (Stealth) checks in rocky terrain.

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Net. Ranged Weapon Attack: +4 to hit, reach 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 15 Strength check to get free. Dealing 10 damage to the net (AC 10) frees the target and destroys the net.

About

The smallest clan members, runts are tasked with setting traps and hit-and-run raids.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.