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Gnoll, Rock Shaman

Medium humanoid (gnoll), chaotic evil

Armor Class 10
Hit Points 49 (9d8 + 9)
Speed 35 ft.

STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 14 (+2) 16 (+3) 13 (+1)

Skills Arcana +5, Stealth +3, Survival +6
Senses darkvision 60 ft., passive Perception 13
Languages Common, Gnoll, Undercommon
Challenge 8 (3,900 XP)

Special Traits

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
  • Quarterstaff. Melee Weapon Attack: +3 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) or 4 (1d8) bludgeoning damage with shillelagh or if wielded with two hands.

About

Wily and intelligent, shamans consume mushrooms and other narcotics in order to commune with the environment and aid the clan. Whether by supernatural means or otherwise, they are great trackers, peerless in their ability to read the environment.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.