Gnoll Tribal Shaman

Family: Gnoll

Medium humanoid (gnoll), chaotic neutral

Armor Class 13 (hide)
Hit Points 22 (5d8)
Speed 30 ft.

14 (+2) 12 (+1) 11 (+0) 8 (-1) 14 (+2) 8 (-1)

Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnoll
Challenge 1 (200 XP)

Special Traits


  • Multiattack. The shaman makes three melee attacks.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
  • Two-Bladed Sword. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) slashing damage.
  • Beast Shape (1/Day). The shaman can magically assume the shape of a young lion (use the statistics of a panther), crocodile, or giant goat for up to 2 hours. In beast shape, the shaman gains the physical attributes and statistics (Strength, Dexterity, Constitution, hit points, Hit Dice, proficiencies, AC, traits, etc.) of its chosen form, while retaining normal mental attributes (alignment, Intelligence, Wisdom, Charisma). It can revert to its normal form by using a bonus action. The shaman automatically reverts if it falls unconscious, drops to 0 hit points, or dies. When it reverts, the shaman returns to the number of hit points it had before it transformed. However, if it reverted as a result of dropping to 0 hit points, any excess damage carries over to its normal form.


Gnoll shamans draw on the primal spirit of the land for their magic. In addition to being a tribe’s healer, they are often consulted for divination and are responsible for carrying on certain oral traditions among their people.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.