Gnomish Tinker Scouts

Family: Gnome

fSmall humanoid (gnome), any evil

Armor Class 13 (leather)
Hit Points 32 (5d6 + 15)
Speed 30 ft.

STR DEX CON INT WIS CHA
8 (.1) 14 (+2) 16 (+3) 11 (+0) 12 (+1) 17 (+3)

Skills Deception +5, Perception +3, Persuasion +5, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal, Common, Gnomish
Challenge 1/2 (100 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Knife Familiar. The tinker scout has a knife familiar (see below).

ACTIONS

  • Ritual Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 7 (2d6) poison damage.
  • Spellcasting. The tinker scout casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13): At will: avert the eye*, horn of Parzelon*, spider climb
  • 3/day each: bless, hat trick
  • 1/day: haste

ABOUT

The gnomes send out scouts, posed as bards, tinkers, pilgrims, cloth and leather merchants, and other generally beneficial persons with goods to trade.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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