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Goat-Headed Fomorian

Huge giant, chaotic evil

Armor Class 16 (natural armor)
Hit Points 160 (14d12 + 70)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 3 (+2) 1 (+5) 8 (-1) 12 (+1) 7 (-2)

Skills Athletics +9, Perception +7, Stealth +3
Senses darkvision 120 ft.; passive Perception 17
Languages Giant, Undercommon
Challenge 9 (5,000 XP)

Actions

  • Multiattack. The fomorian uses its bleat of despair and then makes two attacks with its greataxe. It may substitute one of its greataxe attacks for a babble action when it is available.
  • Greataxe. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 5) bludgeoning damage.
  • Bleat of Despair. The goat-headed fomorian lets out a wail of despair that ripples out and affects every enemy that can hear it within 60 feet. Each enemy creature in that radius must make a DC 14 Charisma save or become frightened until the end of their next turn. If they fail their save by 5 or more, they must also spend their movement fleeing from the fomorian. On a successful save, a creature has advantage against all future bleats of despair from this fomorian.
  • Babble (Recharge 6). The fomorian lets loose a string of incoherent babbles toward a creature that it can see within 60 feet, infecting that creature’s mind with addled chaos. The target must succeed on a DC 14 Charisma saving throw or take 17 (4d8) psychic damage and must roll on the Short-Term Madness table and suffer the results.
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Knights of the Shadow Realm, Copyright 2020, David Barrentine