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Goblin, Afflicted Cave

Small humanoid (goblinoid), neutral evil

Armor Class 10
Hit Points 27 (5d6 + 10)
Speed 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 10 (+0) 15 (+2) 1 (-5) 1 (-5) 1 (-5)

Senses blindsight 60 ft. (blind beyond this radius)
Languages —
Challenge 1 (200 XP)

Special Traits

  • Braindead. The afflicted cave goblin is immune to spells that require an Intelligence, Wisdom, or Charisma saving throw.
  • Explosive Death. When the afflicted cave goblin is reduced to 0 hit points, fungal spores explode, creating a 20-foot-radius cloud centered on its body. All creatures that start their turn in the fungal cloud must succeed on a DC 15 Constitution saving throw or become infected with goblin’s trumpet (see sidebar).

Actions

  • Multiattack. The feral cave goblin makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
  • Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
  • Vomit Spores (Recharge 5–6). The afflicted cave goblin exhales fungal spores in a 10-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or become infected with goblin’s trumpet (see sidebar).

About

When the spores of the innocently (or possibly ghoulishly) named Goblin’s Trumpet fungus are inhaled, they metabolise within the host’s body, gradually taking over brain functions until the host is nothing more than a husk, existing only to spread the fungus’ spores. Whether these afflicted are technically alive is still up for debate by leading scholars, as a mobile specimen has yet to be procured.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.